Developer · Internal · R&D

Marble Hybrid Playability — Phase 1R-E

100k splats (1.4MB) — ~2.3% of original · StoryFox owns coordinates, the governed bed, zones and the actor proxy; Marble is the visual layer only.
Density ladder: 100k and 500k are the affordable web assets (1.4MB / 7.9MB) but read soft. 4.32M is the full Marble quality (67MB) and needs a real GPU — it will not render acceptably under software rendering. Compare A·100k → A·500k → A·4.32M on your machine to judge whether Marble's quality survives embedded. No progressive/LoD upgrade in Spark 0.1.x — each option loads that exact density.
Dev traversal: drag = look · W/A/S/D = move · Q/E = down/up · Shift = fast

Runtime (measured)

Candidate
A · 100k
Status
ready
FPS (sw)
18
Splats
99,846
Load ms
849
Draw calls
29
Triangles
180,180
Source
splat

StoryFox governance (runtime validation)

  • ✓bed_not_in_water (planting bed corners vs forbidden water)
  • ✓bed_water_clearance (gap=2.50 need>=0.8)
  • ✓actor_not_in_water (actor spawn vs water)
  • ✓bed_in_bounds
  • ✓path_clear_of_water (path nodes vs water)

Marble = visual truth only. StoryFox owns {x, z, elevation}, walkability, the governed bed, the actor proxy and interaction — validated independently of Marble.

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